AQUBES SARKARI JOBS

www.aqubes.com

Weloadin Hiring 3D Character Artist for Bloody Boots – PlayStation India Hero Project NEW

Studio: Weloadin
Project: Bloody Boots (Sony PlayStation India Hero Project)
Position: 3D Character Artist (Junior/Mid-Level)
Location: On-site – Chennai, India
Type: Full-Time / Contract
Application Email: career@weloadin.com
Required: Resume, portfolio link, and brief introduction

About the Project

Bloody Boots is an exciting PC/Console title backed by the prestigious Sony PlayStation India Hero Project. This high-profile platform supports emerging Indian game studios in creating world-class gaming experiences. As part of the Weloadin team, you’ll contribute to a major upcoming title that showcases Indian game development talent on a global stage.

This is a unique opportunity to work on a PlayStation-backed project and create immersive, high-quality character assets for PC and console platforms.

About Weloadin

Weloadin is a game development studio based in Chennai, India, focused on creating innovative and engaging gaming experiences. The studio is committed to pushing the boundaries of storytelling, art, and technology in the gaming industry.

As part of the Sony PlayStation India Hero Project, Weloadin is working on Bloody Boots, a title that promises to deliver compelling gameplay and stunning visuals. Joining this team means being part of a growing and ambitious studio with international recognition.

Position Overview

DetailsInformation
Studio NameWeloadin
ProjectBloody Boots (Sony PlayStation India Hero Project)
Position3D Character Artist (Junior/Mid-Level)
LocationOn-site – Chennai, India
Employment TypeFull-Time / Contract
Experience LevelJunior to Mid-Level
Primary Skills Required3D Character Modeling, Sculpting, Texturing, Optimization
SoftwareZBrush, Maya or Blender, Substance Painter, Unreal Engine
Application Emailcareer@weloadin.com

What You’ll Do

As a 3D Character Artist at Weloadin, you will:

1. Create High-Quality 3D Character Models

  • Develop 3D character models from initial concept to final in-game assets.
  • Work closely with concept artists to translate 2D designs into 3D.

2. Sculpt Detailed Characters

  • Sculpt detailed characters, including anatomy, clothing, and accessories.
  • Create stylized or semi-realistic characters that fit the game’s art direction.

3. Develop Optimized, Game-Ready Assets

  • Ensure characters have clean topology and efficient UV layouts for real-time performance.
  • Optimize assets for PC and console platforms.

4. Texture Characters Using PBR Workflows

  • Texture characters using Physically Based Rendering (PBR) workflows.
  • Create materials for stylized or semi-realistic aesthetics using Substance Painter.

5. Collaborate with the Team

  • Work with concept artists and animators to ensure seamless engine integration.
  • Collaborate with the art and technical teams to maintain consistency and quality.

6. Maintain Technical and Artistic Standards

  • Ensure all assets meet technical and artistic standards for real-time performance in Unreal Engine or similar engines.

Requirements & Skills

Essential Skills:

Portfolio:

  • strong portfolio showcasing 3D character art.
  • Stylized work is highly preferred.
  • Include examples of characters with detailed anatomy, clothing, and accessories.

Anatomy:

  • Solid understanding of human and creature proportions and anatomy.
  • Ability to create believable and expressive characters.

Software Proficiency:

  • ZBrush: Expert-level sculpting skills.
  • Maya or Blender: Proficiency in 3D modeling and topology creation.
  • Substance Painter: Texturing using PBR workflows.

Game Engine Experience:

  • Experience creating assets for Unreal Engine or similar real-time environments.
  • Understanding of how assets perform in-game.

Technical Knowledge:

  • Deep knowledge of:
    • Topology: Clean, optimized mesh for animation and deformation.
    • UV Mapping: Efficient UV layouts for texturing.
    • Optimization Techniques: Reducing poly count while maintaining visual quality.

Bonus Skills:

Hair Creation:

  • Experience with hair creation using:
    • XGen (Maya)
    • Hair cards (manual or procedural)
    • Groom systems (Unreal Engine, Blender)

Rigging and Skinning:

  • Familiarity with rigging and skinning workflows.
  • Understanding of how character models deform during animation.

Ideal Candidate Profile

Experience:

  • Junior to Mid-Level 3D character artist with 1–5 years of experience in game development or related fields.
  • Experience working on PC/console projects is a plus.

Portfolio:

  • strong, focused portfolio demonstrating:
    • Character modeling (stylized preferred)
    • High-quality sculpting and texturing
    • Clean topology and UV mapping
    • Understanding of PBR workflows

Work Style:

  • Detail-oriented with a passion for creating high-quality characters.
  • Able to work collaboratively in a team environment.
  • Self-motivated and able to meet deadlines.
  • Open to feedback and iteration.

Why Join Weloadin?

Work on a PlayStation-Backed Title

Be part of the Sony PlayStation India Hero Project, a prestigious initiative supporting Indian game studios.

Contribute to a Major Upcoming Title

Your work will be featured in Bloody Boots, a high-profile PC/Console game.

Collaborate with Talented Professionals

Work alongside experienced artists, designers, and developers in a creative and supportive environment.

Grow Your Skills

Gain hands-on experience in AAA-quality character art and real-time game asset creation.

Be Part of the Indian Gaming Industry’s Growth

Join a growing studio in Chennai and contribute to the emerging Indian game development scene.

How to Apply

Email: career@weloadin.com

Subject Line:
Application for 3D Character Artist – [Your Name]

Example:
Application for 3D Character Artist – Priya Sharma

Required Application Materials:

  1. Updated Resume/CV
    • Include your contact information, work experience, education, and technical skills.
    • Highlight relevant projects and roles in game development or 3D art.
  2. Portfolio Link (Mandatory)
    • Host your portfolio on ArtStation, Behance, or your personal website.
    • Ensure the link is publicly accessible (no password protection unless password is provided).
    • Showcase your best 3D character work, including:
      • Character models (with wireframes and UV layouts)
      • Sculpting details (ZBrush or similar)
      • Texturing examples (PBR workflows in Substance Painter)
      • Breakdowns showing your process (optional but recommended)
  3. Brief Introduction
    • Write a short introduction (2–3 paragraphs) about:
      • Your background in 3D character art
      • Why you’re interested in working on Bloody Boots and joining Weloadin
      • Your passion for game development and character creation

Sample Email Template

Subject: Application for 3D Character Artist – [Your Name]

Body:

Dear Hiring Manager at Weloadin,

I am writing to express my interest in the 3D Character Artist position for the Bloody Boots project.

With [X years] of experience in character modeling and sculpting, I have developed a strong skill set in creating stylized, high-quality game assets. I am proficient in ZBrush, Maya, and Substance Painter, and have experience working with Unreal Engine to create optimized, game-ready characters.

Some highlights of my work include:
- [Briefly mention 1-2 key projects or achievements]

I am excited about the opportunity to contribute to a PlayStation-backed project and help bring the characters of Bloody Boots to life.

Please find my resume attached and my portfolio link below:
Portfolio: [Your ArtStation/Behance/Website link]

I look forward to discussing my qualifications further.

Best regards,
[Your Name]
[Your Phone Number]
[Your LinkedIn Profile – if applicable]

Portfolio Best Practices

Your portfolio is the most important part of your application. Here’s how to make it stand out:

Do:

  • Show your best work first – Recruiters often decide within the first 30 seconds.
  • Focus on character art – Showcase your modeling, sculpting, and texturing skills.
  • Include wireframes and breakdowns – Show your process, topology, and UV layouts.
  • Highlight stylized work – This is preferred for the project.
  • Add contact information – Include your name, email, and website.

Don’t:

  • Include work you didn’t create (unless clearly credited).
  • Make your portfolio too long or cluttered.
  • Include low-quality or outdated work.
  • Forget to mention the tools and software you used.

Frequently Asked Questions (FAQs)

Q1. Is this a remote or on-site position?

This is an on-site position based in Chennai, India.

Q2. Can freshers apply?

This role is for Junior to Mid-Level artists with 1–5 years of experience. Freshers with a strong portfolio and relevant skills may apply, but experience is preferred.

Q3. What software should I be proficient in?

You should be proficient in:

  • ZBrush (for sculpting)
  • Maya or Blender (for modeling)
  • Substance Painter (for texturing)
  • Unreal Engine (for real-time asset integration)

Q4. What should I include in my portfolio?

Showcase your best 3D character work, including:

  • Character models (with wireframes and UV layouts)
  • High-quality sculpting and texturing
  • PBR workflows
  • Stylized characters (preferred)

Q5. Is this a full-time or contract position?

This role can be full-time or contract, depending on the candidate and project needs.

Q6. Will I receive feedback on my application?

Typically, studios only contact shortlisted candidates. If you don’t hear back in 2-3 weeks, send a polite follow-up email.

Q7. What is the salary range?

Salary details are not mentioned. Discuss compensation during the interview based on your experience and role.

Preparation Tips for Success

Before Applying:

  • Update your resume to reflect your most recent work and skills.
  • Polish your portfolio to showcase your best character art.
  • Ensure all links (portfolio) are working and accessible.
  • Tailor your introduction to mention Bloody Boots and Weloadin.

During the Interview:

  • Be ready to discuss your creative process and technical workflow.
  • Highlight your experience with character modeling, sculpting, and texturing.
  • Show enthusiasm for game development and the PlayStation India Hero Project.
  • Ask thoughtful questions about the project, team, and workflow.

After Applying:

  • Keep an eye on your email for interview calls.
  • If you don’t hear back in 2 weeks, send a polite follow-up.
  • Continue honing your skills and updating your portfolio.

Contact Information

Contact MethodDetails
Application Emailcareer@weloadin.com
Official WebsiteSearch “Weloadin” online for updates
LinkedInSearch for “Weloadin” to follow company news

Stay Updated with Aqubes for More Game Development Jobs

Follow us on social media for regular updates on game development jobs, 3D artist opportunities, and creative industry recruitment:

PlatformFollow Us
FacebookFollow Aqubes
Twitter (X)Follow Aqubes
WhatsAppJoin Aqubes WhatsApp
TelegramJoin Aqubes Telegram
InstagramFollow Aqubes
WebsiteVisit Aqubes.com

Final Words – Join the Bloody Boots Team and Make Your Mark

This is a fantastic opportunity to join Weloadin and work on Bloody Boots, a PlayStation-backed PC/Console title. If you’re a talented 3D Character Artist with a passion for creating stylized, high-quality characters, this is the perfect place to grow your career.

Polish your portfolio, update your resume, and apply today!

Email your application to: career@weloadin.com

Disclaimer: This job posting is shared for informational purposes. Please verify all details directly with Weloadin through their official contact channels. Aqubes.com is not responsible for any changes in job requirements or the recruitment process.

© 2026 Aqubes.com – Your Trusted Partner for Game Development and Creative Career Opportunities

Scroll to Top